After a long hiatus from blogging my works, I’ve returned to show you guys a game I have been working on for the past three months as part of a beat-em-up development class. I present to you: BEAT.
BEAT is a rhythm-based beat em up runner, where the player has to beat up enemies according to the beat of the music.
BEAT was made with the sole purpose of demonstrating the design of a beat-em-up game with added sub-genres. Hence, art was not of importance when developing this. Possibly, if I decide to, I may continue working on this game and upgrade the art for it.
A normal level of BEAT consists of the player beating up enemies as they move from the right side of the screen towards the player. These enemies spawn according to the beat of the music playing. Hitting an enemy with a “Good” hit does nothing while hitting them with “PERFECT” hits (you’ll need to time it perfectly with the audio) gives you an added combo that multiplies the number of points you get. Miss an enemy, and you lose all of the combos you have accumulated.
There is a Ranked mode and a Casual mode. In Ranked mode, you play levels and accumulate Ranked Points, and increase your Rank as you would do in say League of Legends. Casual mode allows you to pick any song you want to play, but they don’t add Ranked points. There are also Achievements that, when unlocked, allows you to change the color of your Player Character.
BEAT started out as an in-class assignment to make a 2D side-scrolling beat-em-up but decided to take an early challenge to add a sub-genre to the game. I chose Rhythm games as the first sub-genre and the game went from simple beat-em-up to rhythm-based beat-em-up. Afterward, I added a Ranked mode to give some progression and answer the class set challenge of adding RPG elements to the game. Achievements were then added as part of the Base Building requirement agreed upon by my lecturer.
Again, this entire game was made with only design in mind, so please be mindful that art isn’t important here… yet…
As for the songs available so far in the game, all of them come from the large EDM archives of Monstercat. Be sure to check them out if you are an EDM fan. Here are the three songs:
Without further ado, here is the game in its current form:
How to Play:
- Click on the link above, and press on Download.
- Use Flash Player to play the game. If you don’t have it or don’t know how, just drag the file onto Google Chrome.
Anyone interested in BEAT’s development process? Check out these documents that record BEAT’s growth into what it is today through almost three months of weekly iteration.
- Feature List
- Asset List
- Testing Summary 1 (Week 1-4)
- Testing Summary 2 (Week 5-7)
- Testing Summary 3 (Week 8-10)
If anyone has any questions, feel free to leave a comment here, or send me an email at firstname.lastname@example.org
Thanks, everyone for your time, and until next time, have a great time!